graphic design, creative thinking, problem solving

Jessie Rauch is a multitalented graphic designer, and creative thinker. She’s passionate about the design process and in finding solutions to problems — whatever form they may take.

She is well experienced in the development of imaging, typographic and branding systems, and in translating visual concepts across a variety of media: print, motion, performance, interactive, web.

Jessie’s nine years of professional experience includes positions at multinational design agencies: Razorfish, and USWeb/CKS; and work for clients such as Clinique and M·A·C Cosmetics.

Her personal work combines depth and wit to create ironic commentary on politics and pop culture. She has an active interest in design history, and wrote her master's thesis on graphic design satire.

Jessie holds an MFA in graphic design from the Rhode Island
School of Design, and a BA in computer science from Smith College.

She lives in Providence, Rhode Island.

War On Evil: opening animation War On Evil: gameplay War On Evil: gameplay War On Evil: game over animation
  • War On Evil
  • 2006
  • database-driven Flash game

A Flash game that compares the rhetoric of medieval doom-sayers with post-9-11 rhetoric. The concept and visuals were inspired by an examination of religious manuscripts from the 16th and 17th century.

The user is asked to choose between two randomly selected items: declaring one to be good, and one to be evil. The game becomes progressively more difficult by forcing the user to choose between items that are more and more similar.

The game is fed from an XML database of over 300 names and concepts, which are weighted based on user response. A soundtrack plays throughout, and animations introduce and conclude the gameplay.